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The Future of Design Education is Soft and Squishy
A sponge maximises surface area to build capacity for absorption. We should try to be more sponge-like.
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Redundancy Reconsidered
We somehow appreciate the inherent comedy in how engineers systematically over-provision, create fallbacks, fail-safes and redundancies at every possible corner.
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Dear Apple, Here Are Three Things I’d Like You to Fix With Contacts
Contact represents a glaring blind spot both in terms of functionality and user experience. That’s ironic since Apple’s marketing revolves around connecting people.
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Why We Keep Referencing The Past To Feel Good About the Future, or: A Brief History of Skeuomorphism
Why did the disciples of Bauhaus hate Parisian metro stations? And is VR really virtual?
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The Automation Paradox : Losing Mastery in the Age of Machine Assistance
The shift from nitty gritty to ever more elevated levels of abstractions has been a trend in technology for so long, that it almost seems inevitable.
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Excellent Engineering Won’t Keep You From Solving the Wrong Problem : How Story Mapping Helps You Stay Aligned with What Matters
Teams like this can follow the tenants of XP and agile to the letter, and still build the wrong product. Teams like this need tools on a whole different level.
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Defining Done
Endings are tricky business; how do you know when you’re done?
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What I Think About When I Think About Design
There are basically two modes of problem solving that are in wide spread use. We need a complementary attack angle.